(*contributed equally to this work) 发布: 2017年05月05日第7卷第9期 DOI: 10.21769/BioProtoc.2251 浏览次数: 8131
评审: Xi FengAdler R. DillmanManuel Sarmiento
Abstract
Sensory stimulation leads to structural changes within the CNS (Central Nervous System), thus providing the fundamental mechanism for learning and memory. The olfactory circuit offers a unique model for studying experience-dependent plasticity, partly due to a continuous supply of integrating adult born neurons. Our lab has recently implemented an olfactory cued learning paradigm in which specific odor pairs are coupled to either a reward or punishment to study downstream circuit changes. The following protocol outlines the basic set up for our learning paradigm. Here, we describe the equipment setup, programming of software, and method of behavioral training.
Keywords: Olfactory (嗅觉)Background
The adult brain features ongoing experience-dependent structural changes. Within the rodent olfactory bulb (OB) where odor information is first processed, a continuous supply of adult born interneurons (granule cells) either integrates into the olfactory circuitry or undergoes apoptosis (Petreanu and Alvarez-Buylla, 2002; Carleton et al., 2003; Lledo et al., 2006; Sakamoto et al., 2014). This choice between survival or death is greatly influenced by sensory stimulus and olfactory cued learning (Rochefort et al., 2002; Alonso et al., 2006). Moreover, younger granule cells also undergo experience-dependent synaptic changes within a critical time window (Yamaguchi and Mori, 2005). To examine how sensory experience affects synaptic plasticity in OB circuits, our lab has successfully implemented a Go/No-Go olfactory cued learning task (Huang et al., 2016; Quast et al., 2016). Mice are trained to associate a ‘Go Odor’ with a water reward and a separate ‘No-Go Odor’ with a punishment (trial timeout) (Figure 1). Upon completion of training, mice will be able to distinguish the two odors by performing the associated task with greater than 85% accuracy (Supplemental Video 1).
Figure 1. Go/No-Go task. Trained, water-deprived mice will first poke their nose into the central odor port to initiate odor delivery. Subsequently, either a Go or No-Go odor is delivered at random. If the Go Odor is delivered, trained mice will move to either of the two side ports to collect the water reward. If the No-Go odor is delivered, trained mice will refrain from seeking water and re-poke into the odor port.
Materials and Reagents
Equipment
Software
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© 2017 The Authors; exclusive licensee Bio-protocol LLC.
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分类
神经科学 > 行为神经科学 > 学习和记忆
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